Then on a new layer I created a cylinder then using the boolean tool to subtract from the terrain to create a cave inside of the raised terrain.
I then selected the edges of the polygons on the edge of the terrain which I then dragged out so the edges became sharper.
I then created a new surface to the terrain and used automatic sizing the texture looked right.
I then began creating the ledge for the waterfall I did this by using the boolean tool again and then using the drag tool to drag out some of the sides so they were random and looked as if they had been formed by the rushing water.
I then began creating the houses by using the box tool to create the shape of the housing. Then creating four boxes of the same size to form the window glass which will be subtract from the walls using the boolean tool. I then created a new surface for the windows so they were slightly transparent. The roof was made by creating a box and then dragging the corners so they made the roof shape as seen here.
I wanted the buildings to look different so I added more storeys and changed the size of the building.
I then created the water by creating a flat surface using the box tool I did this on the waterfall and on the top of the waterfall. Then by using the drag tool to make it will make the water look more random when in layout.
I changed the transparency on the surface so it will resemble water and will be more realistic. As well as changing options of bump, reflection, glossiness as it made the surface look more like water in layout.
After I synchronised my model with Layout I then began creating the scenes, I first started by making the camera slowly move around the environment by creating a new keyframe in the time line and then adjusting the camera where I wanted it to travel so it created a tween in the timeline so it steadily moved around the environment; I used the same method in the other renders.





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